WnCC - Seasons of Code
Seasons of Code is a programme launched by WnCC along the lines of the Google Summer of Code. It provides one with an opprtunity to learn and participate in a variety of interesting projects under the mentorship of the very best in our institute.
List of Running Projects
- L.A.M.A. AI using Reinforcement Learning
- Intrusion Detection system
- Competitive coding
- Why The Hype Around GANs
- 3D reconstruction using 2D images
- Computer Vision Workbench
- 3D Object Classification using Mesh Neural Network
- Lossless high entropy compression algorithm
- ML GYM
- Tools for Web Development
- Strategy Wars [Online]
- Food Recommendation through Machine Learning
- Conversational Chatbot
- Virtual Keyboard
- Super Shenron
- Gestures for 3D space
- Road Network 3D Rendering using OpenGL
- Face Recognition using Statistics
- Introduction to Kaggle and Machine Learning
- Krittika Website
- Rubik's cube solver
- Planet/Atmosphere Renderer using OpenGL
- Digital Depth Perception
- KontaKt App
- Tinkerers’ Laboratory Website
- Graphic Intensive MUSIC APP
- Pool It!
- Insti Buddy
- Intelligent agents
To celebrate the recent findings uncovered by scientists in the physics community, we will try to make a simulation of gravitational lensing caused by a black hole using GLSL, beside other simple simulations.
This involes studying the basics of Shading with GLSL, the OpenGL Shading Language, which flexibly controls the rendering pipeline of the dear GPU in your device. Next, we will implement a boilerplate WebGL simulator program in a fairly modern browser. After this, we will implement various sample GLSL renders before coding the final one. This involves computing the deflection of a light ray incident at a black hole using numerical integration and simulate this effect with GPU to get fast and crisp images.
Note: The (second) main aim of this project is to understand and use shading, not implementing the shading libraries or understanding general relativity. The first one is to celebrate that new original black hole image, obviously.
- Fluency in C++.
- Preliminary understanding of graphic rendering.
- No formal understanding of general relativity is required. All formulae will be provided.
|Week 1||Learning basic rendering concepts|
|Week 2||Learn GLSL|
|Week 3||Learn GLSL|
|Week 5||Learn to use GLSL on browser and perform simple simulations|
|Week 6||Understanding and implementation of raytracing|
|Week 7||Understanding and implementation of gravitational lensing|
|Week 8||Implementing gravitational lensing|